music history: film & media.
film score.
Until this semester, I didn't do much film scoring, choosing to only stay in a audio realm, or film to music. After doing a film collaboration and making a weird ambient drone soundtrack that the director didn't like, I realised I really liked doing music like that, and thus I did it again for this assignment. I chose to score Samson and Delilah, because it seemed the most dramatic and the most fitting for the droney sounds, and I was able to let the story breathe and have completely silent moments, which I think is integral to films like it. This was heavily inspired by the soundtrack to MONOS by Mica Levi and Jóhann Jóhannsson's work in general, with that ambient synth vibe about it which I adore in films.
video game score.
Following the film score that I loved doing, I wanted to do it again, so when I saw LIMBO as one of the game trailers to score, I got all giddy and went back on my bullshit. The music process was fairly similar, synths and synth strings, but the drum part was interesting to make. I measured the time between two cuts in the trailer, put that to a tempo in 5/4, and made a drum beat in there with a bunch of samples from the Ableton library. Then I chucked it into my project in REAPER (I have the lite version of Ableton so I can't work with video) and repeated the drum loop until the next cut of the trailer, where I reset it, giving it this offset feel. I also had to do the foley from scratch, which was a really good skill to learn, and I'm glad I can do that now. I got all the sounds from freesound.org aside from a couple sticky-tape sounds I got myself.
thank you to: Nox_Sound, RICHERlandTV, InspectorJ, klankbeeld, ikayuka, Garuda1982, matt_beer, Owl, SpliceSound, iamdylanavery, Rico_Casazza, bouncyballblue, mgamabile, DineoMichelle, coosemek, Poyekhali, CGEffex, Godowan, duncanlewismackinnon, vartian, florianreichelt, Sphi_woah, Glaneur de sons, lorenzosu, Breviceps, jorikhoofd and audioninja001 for the free sounds at freesound.org